Use the POST method with two parameters: userName for the
user name, and password for the password.
browser would, which is to have a parameter name, an equal sign, and then the
If there is more than one set of parameter name-value pairs, then they must be
separated by an ampersand (&).
For example, you could pass the user name and password like this:
userName=Harpo&password=swordfish(If there are spaces or other special characters in the data, then they need to be encoded, but that's not an issue for this assignment.)
NOTE: Do not put your text fields in a form or use a submit button. Doing so often leads to problems because by default the web browser will reload the page as part of handling form input and submit buttons.
I recommend that you use a synchronous request, which is simpler. You can see an example of a synchronous request on the Ajax demo page.
The server will respond with a JSON object (in string form) that has three elements: result, userName, and timestamp. result will be the string "valid" or the string "invalid". If result is "invalid", the other two elements will be undefined. If result is "valid", userName will be the login name and timestamp will be a string with a date and time.
You can see the list of valid user names and passwords that check.php uses at http://universe.tc.uvu.edu/cs2550/assignments/PasswordCheck/list.php
If the password is not correct, stay on the same page and put a message in the message element that says that the password was incorrect.
If the password is correct, save the login information in local storage as described below and then take the user to your game page.
There are some examples of using XMLHttpRequest (Ajax) on the following page: universe.tc.uvu.edu/cs2550/notes/l9/AjaxDemo/index.html
If the password is correct, make a log-in info string that is a concatentation of the user log-in name, a space, and the timestamp string from the server. Store the log-in info string in local storage with the key cs2550timestamp
NOTE: Unfortunately our textbook does not include any information about local storage. You will need to read about local storage in the Lesson 10 notes. The Lesson 10 notes include links to web sites that explain local storage. You might want to do a Web search to get additional information.
On your game page, use a script to retrieve the user log-in string from local storage. Display the user name and timestamp string somewhere on the game page. To receive full credit for this part of the assignment, the information must be on the game page, not on the page where the user enters his or her user name and password.
Add a button to your game page (near the user-name and timestamp display) that clears local storage. You can remove the button for Assignment 6 and the project.
Furthermore, the password is sent to the server as plain text and so could be intercepted. A better approach would be to use a one-way hash function (such as SHA1) to encode the passwords on the server, and then set up the client to encode the password before sending it to the server.
Even the approach of encoding the password is susceptible to replay attacks, where an intruder captures the password and sends it to the server in a separate request. In a replay attack, the intruder doesn't actually know the password, but can send the encoded password to the server to access information stored there.
15 Log-in text fields and button, password field does not show characters
20 Displays a message on the log-in page if user name and password are not correct
30 Uses Ajax to validate log-in and displays the game page if the log-in is correct
25 Stores log-in info in local storage and displays the user name and timestamp on the game page
10 Button to clear local storage on the game page