Students and faculty in the UVU Digital Media program have earned state and national recognition for their games and animations. In 2014 the game CyberDino won the Best Student Work Award at the Pushbutton Summit, and in 2016 UVU DGM animators won a student Emmy for their animation, The Ghost Next Door.
Now computer science students will have the opportunity to work on computer games with digital media students and art students. CS students can participate in a pilot program for a new game programming track.
The goals of the game programming track are to give CS students the
• Work on in-depth game production.
• Work on intensive team projects with students and faculty in other disciplines.
• Solve open-ended software design and implementation problems.
• Contribute to high-visibility projects that will enhance their resumes and promote the CS, DGM, and art programs, and UVU.
• Experience issues related to software maintenance and working with other programmer's code.
Digital media students work on game projects as cohorts and team-building is an extremely important aspect of the DGM project courses. It is very important for CS students to be integrated into a cohort as early as possible so they can establish working relationships and be part of the team. For that reason, CS students in the game programming track will enroll in all of the DGM cohort classes, which include two game design classes, a two-semester project class at the junior level, and a two-semester project class at the senior level.
DGM students who don't have strong portfolios have a difficult time getting jobs, and the most important portfolio items are the ones produced in the project classes in their junior and senior years. Therefore they are highly motivated in the project classes. CS students need to understand the importance of portfolios to DGM students and have similar motivation.
CS students in the game programming track will take the following courses:
During the first year of the game programming track pilot program, up to twenty CS students will be accepted into the program. Students will be selected based on interviews with faculty, grades, recommendations, and/or order of application.
Accepted students will enroll in DGM 2610, Game Design I, during the spring term of 2017. They will then continue to take the DGM cohort classes as listed in the DGM Courses section above. The DGM courses must be taken in that exact sequence so that the students are always working with the same DGM and CS students.
Come to room CS516 on Friday, September 16, at 3:00 to ask questions, see demos, and talk to other students and faculty.
For more information or to ask questions you can send email to Brian Durney at email@example.com or visit him in his office at CS520C.
Thanks to the UVU Digital Media Department Game Development and Animation students for providing the fantastic images used on this page.